New SGDK Tutorial: Megarunner!
By now you’ve probably noticed that I’ve written a tutorial on how to create a single-player Pong game for the Mega Drive/Genesis. Well, now I’m writing another one! This time I’ll guide you through creating an endless runner where you’ll gain points by jumping over obstacles:
This series will introduce new concepts such as scrolling and sprite animation, so if you want to improve your Mega Drive coding skills, head on over to the tutorials section and check it out!
And if you want to improve your skills even more, consider becoming a patron on Patreon! You’ll get project files for every step of every tutorial, as well as an exclusive bonus step for each series. For example, in Megapong my patrons learned how to create a cool little sprite flashing effect. So insert a coin and get megapower!
Take It to the Next Level!
Want sneak peeks and early access to stuff? Join my Patreon!Become a Patron!
Just Want to Buy Me a Coffee?
A few years ago, Yuzo Koshiro posted a pile of old game design documents for Bare Knuckle 2 aka Streets of Rage 2 on the Ancient blog to commemorate the release of Streets of Rage 2 3D on the Nintendo 3DS. These documents gave a deep insight into the game’s inner workings, technical aspects, designs and even some cut content. They were an awesome resource for one of the most awesome games ever created.
About two months ago I made a few changes to my Patreon tiers, while claiming that “more changes are likely to come”…and behold, more changes have come! Last time I stated that one of my long-term goals was to consolidate my fanbases. Some people only like to play my indie games while others are only interested in Mega Drive dev tutorials. So far, my Patreon has strongly catered to the latter crowd.
It’s time for another SGDK tutorial series! After doing a single player Pong game and an endless runner, it’s time to reach for the stars… and make a space shooter! Apart from things like scrolling and animating sprites, this new series will show you how to deal with multiple entities and their collisions, how to randomly generate backgrounds and more! This project builds upon the previous tutorials, so if you’re new to SGDK programming and have not done those yet, I highly recommend starting with Megapong.