Hey there, what’s up? Things are continuing to evolve, as I’ve now updated my Patreon to give patrons more perks! Apart from early access to new tutorials and posts, the biggest one is probably the ability to peek behind the scenes…and there will be a lot to peek at in the coming months!
This year I’m writing and submitting my MA thesis, meaning that I will have to do more stuff to make ends meet. The Patreon revamps are a first step, but of course there will also be more content for you to enjoy. Apart from more Mega Drive tutorials I might also be working on something game-related, and well… let’s just say 2020 is gonna be pretty damn hectic in the best ways.
In all seriousness though, if you’ve ever considered supporting me on Patreon or otherwise, now would be the best time to do it. I can use all the financial support I can get right now, but I’m also hard at work to get more games and awesome stuff out there to make it all worth your while.
Thank you all very much for your continued support, let’s make 2020 awesome!
Take It to the Next Level!
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A few years ago, Yuzo Koshiro posted a pile of old game design documents for Bare Knuckle 2 aka Streets of Rage 2 on the Ancient blog to commemorate the release of Streets of Rage 2 3D on the Nintendo 3DS. These documents gave a deep insight into the game’s inner workings, technical aspects, designs and even some cut content. They were an awesome resource for one of the most awesome games ever created.
About two months ago I made a few changes to my Patreon tiers, while claiming that “more changes are likely to come”…and behold, more changes have come! Last time I stated that one of my long-term goals was to consolidate my fanbases. Some people only like to play my indie games while others are only interested in Mega Drive dev tutorials. So far, my Patreon has strongly catered to the latter crowd.
Let’s play a little game. Which of these following statements have you caught yourself saying when dying in an action game? (A) Oh come on! That bullet was nowhere near me! This sucks! (B) Oh come on! My attack phased right through him! This sucks! © Oh come on! That bullet should have killed me! This sucks! I’m willing to bet that you’ve never said ©. And the reason for that is obvious: We play games to have fun, and losing isn’t fun.