Patreon Revamps

Posted January 28, 2020

Hey there, what’s up? Things are continuing to evolve, as I’ve now updated my Patreon to give patrons more perks! Apart from early access to new tutorials and posts, the biggest one is probably the ability to peek behind the scenes…and there will be a lot to peek at in the coming months!

This year I’m writing and submitting my MA thesis, meaning that I will have to do more stuff to make ends meet. The Patreon revamps are a first step, but of course there will also be more content for you to enjoy. Apart from more Mega Drive tutorials I might also be working on something game-related, and well… let’s just say 2020 is gonna be pretty damn hectic in the best ways.

In all seriousness though, if you’ve ever considered supporting me on Patreon or otherwise, now would be the best time to do it. I can use all the financial support I can get right now, but I’m also hard at work to get more games and awesome stuff out there to make it all worth your while.

Thank you all very much for your continued support, let’s make 2020 awesome!

-Andrej

Take It to the Next Level!

Want sneak peeks and early access to stuff? Join my Patreon!

Become a Patron!
Just Want to Buy Me a Coffee?
Get Words in Your Inbox!

Be oldschool and sign up for my newsletter to get updates! Just enter your email address, prove you're not part of Skynet and you're good to go!



Powered by CleverReach. I will not send you spam or sell/give your email address to someone else.  You can of course unsubscribe at any time. By clicking the subscribe button above, you confirm that you have read and agreed to our privacy policy.

Related Posts

HaxeFlixel Tutorials!

If you’ve popped over to the tutorial section recently you might have noticed that I’ve added my very first HaxeFlixel tutorial! It shows how to implement a simple, pixel-perfect 2D water shader which I used for Go! Go! PogoGirl. But a few of you might be wondering what a HaxeFlixel is. Well, it’s a 2D game framework that is as powerful as it is underrated! It runs on the (also underrated) Haxe language, is extremely well documented, open source, and has built-in functions for almost anything you’d need.
Read More

Streets of Was

As I’m sure many of you will remember, the original Streets of Rage for the Mega Drive had multiple endings. The real canonical ending has you beat the crap out of Mr. X, thereby ending his reign of terror forever (yeah, right). However, if you confronted Mr. X with a buddy in tow, a new possible path unlocked. A quick refresher is in order. When you confront Mr. X he will ask you to join his organization.
Read More

Streets of Rage 2 Design Docs

A few years ago, Yuzo Koshiro posted a pile of old game design documents for Bare Knuckle 2 aka Streets of Rage 2 on the Ancient blog to commemorate the release of Streets of Rage 2 3D on the Nintendo 3DS. These documents gave a deep insight into the game’s inner workings, technical aspects, designs and even some cut content. They were an awesome resource for one of the most awesome games ever created.

Read More

By using the Disqus service you confirm that you have read and agreed to the privacy policy.

comments powered by Disqus