PogoGirl Devlog #16: Winds of Fall
Seasons change, even in Go! Go! PogoGirl. I’ve already shown you spring and summer, so let’s take a look at fall next!
Fall is where things cool down after a hot summer, where the leaves turn that nice brown color and cover the ground. Things become a bit gloomy, but in a good way. I’ve tried to recreate this in Go! Go! PogoGirl.
The red sky adds a sense of twilight, while also signaling that you’ve entered the second half of the game, where things are about to get serious. The lush green grass has now turned a light brown, and leaves litter the ground.
But of course the changes are not only cosmetic! Each season in PogoGirl has a unique environmental gimmick. And for fall, it’s wind!
All throughout the fall stages you’ll encounter drafts of strong wind that will carry you upwards. You can move in midair, but the controls are a bit slippery, so watch out! Of course you’ll have to get a handle on them, as you’ll be dodging enemies, collecting gems, hitting switches, and more.
That’s not all there is to the wind, but I just wanted to give you a brief look. The next and final season will (of course) be winter, so stay tuned if you wanna see it!
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In the previous two devlogs I’ve talked about the changes I’ve implemented in Go! Go! PogoGirl based on player feedback. And now there’s another one…a big one. I’ve already mentioned how the positive player reaction to the demo has motivated me to take this game further than I had originally intended. And now I can tell you what I meant by that: Go! Go! PogoGirl is coming to Steam! Yes, shocker, a PC game is coming to Steam.
A new version of the Go! Go! PogoGirl demo has now been uploaded! I originally didn’t intend to update the demo, but I have changed a few major mechanics in the game that made the old version a bit too outdated for my liking. Changelog You can now twirl (almost) anytime. You can now stomp (almost) anytime. Stomping at the very peak of your jump will result in a super stomp.