PogoGirl Devlog #17: New Demo Incoming!
I’ve been working hard on Go! Go! PogoGirl, and I think it’s time you all get to play it! Well, at least a bit of it. That’s why I’m releasing a new demo!
This demo will contain three levels across two seasons, and one of these levels is going to be special…you’ll find out what I mean!
The game has come a long way since the last demo, and I can’t wait for you to get your hands on it. And if you’re a Boss-Level supporter on my Patreon, you’ll get your hands on it sooner than anyone else! So, if you’re interested in the game and want to check it out early, feel free to join the ranks of my awesome patrons. You’ll also get early access to my Mega Drive and HaxeFlixel coding tutorials out of it…
But enough marketing, it’s back to work! This demo isn’t gonna code itself.
Make sure to follow my Twitter @ohsat_games, as that’s where I’ll primarily post updates on the demo and when it will release. Feel free to say hi!
Thank you for reading, and I hope I’ll see you soon when the Go! Go! PogoGirl demo hits digital shelves!
Follow the Game on Itch.io!
Take It to the Next Level!
Want sneak peeks and early access to stuff? Join my Patreon!Become a Patron!
Just Want to Buy Me a Coffee?
A new version of the Go! Go! PogoGirl demo has now been uploaded! I originally didn’t intend to update the demo, but I have changed a few major mechanics in the game that made the old version a bit too outdated for my liking. Changelog You can now twirl (almost) anytime. You can now stomp (almost) anytime. Stomping at the very peak of your jump will result in a super stomp.