PogoGirl Devlog #17: New Demo Incoming!
I’ve been working hard on Go! Go! PogoGirl, and I think it’s time you all get to play it! Well, at least a bit of it. That’s why I’m releasing a new demo!
This demo will contain three levels across two seasons, and one of these levels is going to be special…you’ll find out what I mean!
The game has come a long way since the last demo, and I can’t wait for you to get your hands on it. And if you’re a Boss-Level supporter on my Patreon, you’ll get your hands on it sooner than anyone else! So, if you’re interested in the game and want to check it out early, feel free to join the ranks of my awesome patrons. You’ll also get early access to my Mega Drive and HaxeFlixel coding tutorials out of it…
But enough marketing, it’s back to work! This demo isn’t gonna code itself.
Make sure to follow my Twitter @ohsat_games, as that’s where I’ll primarily post updates on the demo and when it will release. Feel free to say hi!
Thank you for reading, and I hope I’ll see you soon when the Go! Go! PogoGirl demo hits digital shelves!
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And we’re back again with more Kid Bubblegum! First of all, the game now has a Steam page, so I’d be tickled bubblegum pink if you could hop on over there and wishlist the game. It helps a lot! Now to the game itself. This week was spent building a few levels, making a new enemy type and polishing the game up to a basic state…just like I had planned to do.
You wanted it, you got it: By popular demand I’ll chronicle my Quest for Next Fest! Don’t know what that is? Then maybe read this, but the short version is: I’m making a new game, and I want to have a demo ready by the end of June, so that I can submit it to the next Steam Next Fest. It’s just something I wanna do. And in case you missed it: That new game is Kid Bubblegum!