Another year is almost done kicking us in the collective balls and the next one is already lacing up its boots, so what better time to make some resolutions? I’m gonna post mine publicly this time so that I’ll
have to put more effort into finding excuses definitely not abandon them.
1. Blog More
I’ve got a lot of thoughts swirling in my head and instead of keeping them trapped I’ll try to unleash them upon the world, in the hopes that it will help (or at least slightly amuse) someone. The indie gamedev community is a collaborative one, and I’d like to do my part by contributing knowledge and experiences that might help others.
2. Get some Writing Published
Getting a scientific paper published in a journal or something would be the ideal goal, but I’ll settle for a blog post being posted/featured on a slightly bigger site than mine.
3. Learn a New Engine/Framework
I wanted to learn MonoGame anyway, so might as well make that a resolution. Godot 3 is looking tasty as well, so I might cram that in there too.
4. Ship Another Game
Pretty self-explanatory. Not the biggest challenge I suppose, considering it is my job and all, but some extra pressure might help speed things along. Pressure is good, right?
5. Make a Game for the Mega Drive
The Mega Drive was the first console I owned so obviously I feel more nostalgic towards it than is reasonable. Even if I can only make a slightly broken Pong clone, I’d feel accomplished. It’s more about the principle of the thing.
6. Learn a Language
Yeah, it’s a classic resolution. Might go for Spanish or Chinese, although Italian and Korean would also make sense. I’d be happy with getting up to level A2.
7. Beat 10 Games
That backlog needs a dent in it, seriously.
8. Figure out Shaders
From what I hear shaders are magic, and I’d like to finally harness that power for my own devious needs.
And I think that’s it. Doesn’t seem too ambitious considering I was going to do most of these anyway, but oh well. What are your goals for 2018? Let me know in the comments!
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