Shino-kun Has a Logo!
Things are starting to take off for our friend Shino-kun! I’ve created a logo for the game which you can enjoy in its full splendor right here:
Let me tell you, giving your game a long name is fun until you have to make a logo for it.
But more importantly: I’ve set up a page on itch.io which will be the main hub for blog posts and announcements. If you’re interested in the game at all I would ask you to head on over to the page and add the game to your collection; that way you will automatically receive notifications whenever I post something! You would also be doing me a huge favor, if that’s your thing.
For smaller updates and looks behind the scenes, make sure to follow me on Twitter @ohsat_games and sign up for my newsletter below!
I’ll be kicking things into high gear soon, so stay tuned!
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Collectibles are as much a part of platformers as actual platforms. Whether it’s Sonic’s rings, Mario’s coins or Banjo’s notes, it seems like platformer worlds don’t have littering laws because these things are everywhere. And that’s good, because it’s really fun to collect them and sometimes they even help you out. Extra life, anyone? So of course Go! Go! PogoGirl will also have collectibles. After some thinking I settled on gems, because…I dunno, they look pretty and sparkly and coins are pretty overdone.
When you have a player character that should always bounce, a couple of obvious questions present themselves: How should they bounce? How high should they bounce? How quickly should they bounce? Questions like that form the basis of the entire gameplay concept, so it’s very important to tackle them as early as possible…even if you’ll often end up tackling them a few more times before the game ships. Here are the answers I’ve worked out for now.
Welcome to the first post of my new Go! Go! PogoGirl devlog! Here I’ll post long-form updates on the development of Go! Go! PogoGirl, sharing my experiences, crying about the bugs I encounter, and more. Developing a game is a journey, and it’s more fun when you can drag people along with you. Stay away from the radio though; I pick the music. Okay, so let’s start off by explaining what Go!