Tutorials and Patreon!
Want some big news? Here are some big news!
I have added a brand-new tutorials section to this site…and to kick it off I’ve posted the first three installments of a new Mega Drive SGDK tutorial! In it you’ll learn how to create a Pong-like game for the Mega Drive from the ground up using SGDK. A new post will go up every week, so make sure to check back regularly!
I have also set up a Patreon. If you have some change to spare and feel like my work is worth it, I would deeply appreciate it if you considered supporting me. And if you don’t have the cash, that’s perfectly fine! You can also support me by telling others about my work, that helps a lot more than many people seem to think.
I want to keep this tutorial train rolling, so you can look forward to lots of new stuff in the future.
Thanks for reading and be excellent to each other!
Take It to the Next Level!
Want sneak peeks and early access to stuff? Join my Patreon!Become a Patron!
Just Want to Buy Me a Coffee?
A few years ago, Yuzo Koshiro posted a pile of old game design documents for Bare Knuckle 2 aka Streets of Rage 2 on the Ancient blog to commemorate the release of Streets of Rage 2 3D on the Nintendo 3DS. These documents gave a deep insight into the game’s inner workings, technical aspects, designs and even some cut content. They were an awesome resource for one of the most awesome games ever created.
About two months ago I made a few changes to my Patreon tiers, while claiming that “more changes are likely to come”…and behold, more changes have come! Last time I stated that one of my long-term goals was to consolidate my fanbases. Some people only like to play my indie games while others are only interested in Mega Drive dev tutorials. So far, my Patreon has strongly catered to the latter crowd.
It’s time for another SGDK tutorial series! After doing a single player Pong game and an endless runner, it’s time to reach for the stars… and make a space shooter! Apart from things like scrolling and animating sprites, this new series will show you how to deal with multiple entities and their collisions, how to randomly generate backgrounds and more! This project builds upon the previous tutorials, so if you’re new to SGDK programming and have not done those yet, I highly recommend starting with Megapong.