Tag: Mega Drive

This is a list of all posts, games and tutorials tagged with the tag "Mega Drive".

Triple Update

| #PogoGirl #Mega Drive #JettyCat #Shino-kun

A new game, an old game, and a Mega Drive game? Excellent!

Go! Go! Pogogirl Is Coming to Mega Drive!

| #PogoGirl #Mega Drive

It is finally happening: Go! Go! PogoGirl is coming to the Sega Mega Drive!

Playing Multiple Music Tracks

| #Mega Drive

Play the music and get down!

Checking the Region

| #Mega Drive

Check the region of your Mega Drive!

Placing Tiles

| #Mega Drive #SGDK #Misc

Learn how to fill the screen with tiles!

Scrolling Maps

| #Mega Drive #SGDK #Misc

Learn how to draw and scroll big maps in SGDK!

Make a Text Crawl, Streets of Rage Style

| #Mega Drive #SGDK #Misc

Make a Streets of Rage-style opening text crawl!

Megatiler 7 - Loading Levels

| #Mega Drive #SGDK #Megatiler

Welcome back! This time we’ll add more levels to our game and learn how to load the next one once the player has reached the exit!

Megatiler 6 - HUD, Sound and Making an Exit

| #Mega Drive #SGDK #Megatiler

We have coins now, but they don’t do anything. Let’s make them do things, like unlocking the level exit! And let’s also add some sound, because why not.

Megatiler 5 - Coins

| #Mega Drive #SGDK #Megatiler

Welcome to part 5 of Megatiler! This time we’ll add some coins for players to collect, because it wouldn’t be an adventure game if you couldn’t find valuables scattered about everywhere, right?

Megatiler 4 - Tile Movement (Part 2)

| #Mega Drive #SGDK #Megatiler

We’ve implemented a lot of movement code already, but so far it’s been not much more than a dry run. Let’s get to actually moving the player around this time!

Megatiler 3 - Tile Movement (Part 1)

| #Mega Drive #SGDK #Megatiler

We’ve got our world and we’ve got our player. A world is boring if you can’t explore, so let’s use tile movement to get our player going!

Megatiler 2 - Spawning the Player

| #Mega Drive #SGDK #Megatiler

A nice level is pointless if we can’t actually be in it. So this time we’ll spawn our player character and learn how to implement special function tiles in the process!

Megatiler 1 - Tiles

| #Mega Drive #SGDK #Megatiler

Welcome back to another Mega Drive project tutorial! This time around we’ll create a top-down game, where the goal is to collect enough coins and then reach the exit of the level. We’ll learn how to work with simple tilemaps, how to progress from one level to the next and other things! If this is your first Mega Drive tutorial on this site, then I highly recommend going back and doing the previous tutorials, starting with Megapong.

HaxeFlixel Tutorials!

| #Ramblings #Retro #Mega Drive

If you’ve popped over to the tutorial section recently you might have noticed that I’ve added my very first HaxeFlixel tutorial! It shows how to implement a simple, pixel-perfect 2D water shader which I used for Go! Go! PogoGirl. But a few of you might be wondering what a HaxeFlixel is. Well, it’s a 2D game framework that is as powerful as it is underrated! It runs on the (also underrated) Haxe language, is extremely well documented, open source, and has built-in functions for almost anything you’d need.

Streets of Was

| #Ramblings #Retro #Mega Drive

As I’m sure many of you will remember, the original Streets of Rage for the Mega Drive had multiple endings. The real canonical ending has you beat the crap out of Mr. X, thereby ending his reign of terror forever (yeah, right). However, if you confronted Mr. X with a buddy in tow, a new possible path unlocked. A quick refresher is in order. When you confront Mr. X he will ask you to join his organization.

Drawing Tiles From Code

| #Mega Drive #SGDK #Misc

So far, when we wanted to have tiles in our games, we always created them in a graphics program and imported them (incidentally, I have a list of 4 programs you can use to create Mega Drive graphics). And I mean, that makes sense, right? If you need graphics then you draw graphics. And since SGDK can import and process regular .png files, that really is the best and most logical way to get tile graphics into your game.

But did you know that you can also skip a step and draw tiles directly from code? Yep, that’s a possibility! Let’s look at how you’d go about doing that.

Processing Resets

| #Mega Drive #SGDK #Misc

Remember when consoles had reset buttons? Those were the days. No menus, no closing applications… just slam that button and the game resets. Simple and effective. But is it actually that simple? It turns out that when it comes to the Mega Drive, there’s a little feature that could turn into a trap if you’re not aware of it., I’m talking about the fact that there are two types of reset: A soft reset and a hard reset.