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Tutorials and Patreon!

Want some big news? Here are some big news! I have added a brand-new tutorials section to this site…and to kick it off I’ve posted the first three installments of a new Mega Drive SGDK tutorial! In it you’ll learn how to create a Pong-like game for the Mega Drive from the ground up using SGDK. A new post will go up every week, so make sure to check back regularly!
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Status Update 2019 #1

Time for another update! I know not a lot has visibly changed since my last update but believe me when I say that behind the scenes things have been happening almost constantly. So let me share some of them with you! Attraction Force My upcoming game Attraction Force is progressing very nicely and should be ready for release in a month or so. Once again I’ve spent more time on it than I had originally intended, but I wanted to make it the best it could be.
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Plans for 2019

It’s 2019! And it has been for 20 days. Even though I’m a bit late, I still wanted to give you an idea on what my plans are for the new year. So let’s just get right into it! First off, I’m currently working through a pile of university work. I intend to finally get my master’s degree this year and that requires a lot of work and research. Plus I’m working as a TA for 10 hours a week, which adds an additional workload onto my schedule.
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Games I've Beaten in 2018

Back in my New Years Resolutions 2018 I said that I intended to beat 10 games this year, because “That backlog needs a dent in it, seriously.” Well, I’m happy to say that I not only managed to pull it off, I also managed to beat 3 additional games on top of that! …and yes, there are way more important and impressive goals on that list but just let me have this one, alright?
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Adventures in Mega Drive Coding Part 7: Handling Input

WARNING: These are outdated and obsolete! Instad check out the new tutorial section<. There you'll learn everything you could here but better! Note: These are not tutorials, I'm just chronicling my progress as I figure stuff out. Some of the things I do might make an experienced Mega Drive coder cry out in anguish. Feel free to use these posts to guide yourself along, but be aware I might be leading you off a cliff!
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Mega Drive Memories

The Mega Drive turns 30 today and I haven’t felt this old since the last time someone reminded me when The Matrix hit theaters. But that’s perfectly alright, because I love that sleek black box of kickass. It was my first console and will always be my favorite. It launched me head-first into the crazy world of video games and led me on the path that I’m on today. I’ve already written at some length about the influence platformers had on me but the Mega Drive was and is such a big part of my life that I can’t help but blurt out some more words.
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From Quackshot to Speer

Back when I got my Mega Drive in 1991 I got two games along with it: Sonic the Hedgehog and Castle of Illusion. Not only did these excellent titles provide hours of fun for me and my dad, they also left a huge impression on me. Through their sheer quality, these games became my taste in games. I loved the platforming, the colors, the charm, the easy to grasp mechanics and how they were simply fun.
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Sonic Mania Plus' Genius Tutorial

The long-awaited Sonic Mania Plus recently came out and I can easily remember the last time I had as much fun with a game—it was with the original Sonic Mania. Since I’ve beaten that game more than once I jumped straight into Encore mode on this one, anxious to try out the two new characters that were added in the update: Mighty the Armadillo and Ray the Squirrel. The gamer in me relished the entire trip through Angel Island zone, a sort of prologue stage of Encore Mode.
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Platformers and Me

This is where it all began! The original Sonic the Hedgehog was the first platformer I’ve ever played. I do have vague memories of playing Pitfall on my dad’s Atari 2600, but since I was 2 or 3 years old at the time I’m not sure you can call what I was doing back then “playing”. But I sure was playing Sonic when I got it along with my Mega Drive on my 4th birthday.
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Importing Graphics in SGDK

In part 3 of Adventures in Mega Drive Coding I talked about importing image files into SGDK so you can use them in your game. Since then I’ve received a few questions regarding the matter, as I didn’t do a very detailed job of explaining it. So here’s a more in-depth explanation on how to import graphics (and other things) using SGDK! The .res file A project in SGDK has 3 folders by default: src, res and out.
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