It’s time for another SGDK tutorial series! After doing a single player Pong game and an endless runner, it’s time to reach for the stars… and make a space shooter!
Apart from things like scrolling and animating sprites, this new series will show you how to deal with multiple entities and their collisions, how to randomly generate backgrounds and more! This project builds upon the previous tutorials, so if you’re new to SGDK programming and have not done those yet, I highly recommend starting with Megapong.
Hey there, what’s up? Things are continuing to evolve, as I’ve now updated my Patreon to give patrons more perks! Apart from early access to new tutorials and posts, the biggest one is probably the ability to peek behind the scenes…and there will be a lot to peek at in the coming months!
This year I’m writing and submitting my MA thesis, meaning that I will have to do more stuff to make ends meet.
So last year I gave a rundown of all the games I had beaten in 2018. And this year I’m doing it again! However, since I’ve finished a whopping 32 games and I’m doing this at the last minute I’ll have to make things a bit snappier than before. So no pretty pictures for each entry and just my general thoughts. Yeah it’s more or less just a dry list, but I like writing these things so…yeah.
By now you’ve probably noticed that I’ve written a tutorial on how to create a single-player Pong game for the Mega Drive/Genesis. Well, now I’m writing another one! This time I’ll guide you through creating an endless runner where you’ll gain points by jumping over obstacles:
This series will introduce new concepts such as scrolling and sprite animation, so if you want to improve your Mega Drive coding skills, head on over to the tutorials section and check it out!
Want some big news? Here are some big news!
I have added a brand-new tutorials section to this site…and to kick it off I’ve posted the first three installments of a new Mega Drive SGDK tutorial! In it you’ll learn how to create a Pong-like game for the Mega Drive from the ground up using SGDK. A new post will go up every week, so make sure to check back regularly!
Time for another update! I know not a lot has visibly changed since my last update but believe me when I say that behind the scenes things have been happening almost constantly. So let me share some of them with you!
Attraction Force My upcoming game Attraction Force is progressing very nicely and should be ready for release in a month or so. Once again I’ve spent more time on it than I had originally intended, but I wanted to make it the best it could be.
It’s 2019! And it has been for 20 days. Even though I’m a bit late, I still wanted to give you an idea on what my plans are for the new year. So let’s just get right into it!
First off, I’m currently working through a pile of university work. I intend to finally get my master’s degree this year and that requires a lot of work and research. Plus I’m working as a TA for 10 hours a week, which adds an additional workload onto my schedule.
Back in my New Years Resolutions 2018 I said that I intended to beat 10 games this year, because “That backlog needs a dent in it, seriously.” Well, I’m happy to say that I not only managed to pull it off, I also managed to beat 3 additional games on top of that! …and yes, there are way more important and impressive goals on that list but just let me have this one, alright?
WARNING: These are outdated and obsolete! Instad check out the new tutorial section<. There you'll learn everything you could here but better!
Note: These are not tutorials, I'm just chronicling my progress as I figure stuff out. Some of the things I do might make an experienced Mega Drive coder cry out in anguish. Feel free to use these posts to guide yourself along, but be aware I might be leading you off a cliff!
The Mega Drive turns 30 today and I haven’t felt this old since the last time someone reminded me when The Matrix hit theaters. But that’s perfectly alright, because I love that sleek black box of kickass. It was my first console and will always be my favorite. It launched me head-first into the crazy world of video games and led me on the path that I’m on today. I’ve already written at some length about the influence platformers had on me but the Mega Drive was and is such a big part of my life that I can’t help but blurt out some more words.