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Devlog #3: Shiny Shiny Gems

Collectibles are as much a part of platformers as actual platforms. Whether it’s Sonic’s rings, Mario’s coins or Banjo’s notes, it seems like platformer worlds don’t have littering laws because these things are everywhere. And that’s good, because it’s really fun to collect them and sometimes they even help you out. Extra life, anyone? So of course Go! Go! PogoGirl will also have collectibles. After some thinking I settled on gems, because…I dunno, they look pretty and sparkly and coins are pretty overdone.
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Devlog #2: Bouncing Science

When you have a player character that should always bounce, a couple of obvious questions present themselves: How should they bounce? How high should they bounce? How quickly should they bounce? Questions like that form the basis of the entire gameplay concept, so it’s very important to tackle them as early as possible…even if you’ll often end up tackling them a few more times before the game ships. Here are the answers I’ve worked out for now.
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Devlog #1: Introducing PogoGirl!

Welcome to the first post of my new Go! Go! PogoGirl devlog! Here I’ll post long-form updates on the development of Go! Go! PogoGirl, sharing my experiences, crying about the bugs I encounter, and more. Developing a game is a journey, and it’s more fun when you can drag people along with you. Stay away from the radio though; I pick the music. Okay, so let’s start off by explaining what Go!
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Streets of Rage 2 Design Docs

A few years ago, Yuzo Koshiro posted a pile of old game design documents for Bare Knuckle 2 aka Streets of Rage 2 on the Ancient blog to commemorate the release of Streets of Rage 2 3D on the Nintendo 3DS. These documents gave a deep insight into the game’s inner workings, technical aspects, designs and even some cut content. They were an awesome resource for one of the most awesome games ever created.

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Hitboxes

Let’s play a little game. Which of these following statements have you caught yourself saying when dying in an action game? (A) Oh come on! That bullet was nowhere near me! This sucks! (B) Oh come on! My attack phased right through him! This sucks! © Oh come on! That bullet should have killed me! This sucks! I’m willing to bet that you’ve never said ©. And the reason for that is obvious: We play games to have fun, and losing isn’t fun.
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Patreon Revamps 2

About two months ago I made a few changes to my Patreon tiers, while claiming that “more changes are likely to come”…and behold, more changes have come! Last time I stated that one of my long-term goals was to consolidate my fanbases. Some people only like to play my indie games while others are only interested in Mega Drive dev tutorials. So far, my Patreon has strongly catered to the latter crowd.
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I'm Making a Pogo Platformer!

If you’ve been following my Twitter or Patreon, you might have noticed that I’m working on a new indie game! And if you haven’t followed either, then: Hey, I’m working on a new indie game.

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Make a Space Shooter for the Mega Drive!

It’s time for another SGDK tutorial series! After doing a single player Pong game and an endless runner, it’s time to reach for the stars… and make a space shooter! Apart from things like scrolling and animating sprites, this new series will show you how to deal with multiple entities and their collisions, how to randomly generate backgrounds and more! This project builds upon the previous tutorials, so if you’re new to SGDK programming and have not done those yet, I highly recommend starting with Megapong.
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Patreon Revamps

Hey there, what’s up? Things are continuing to evolve, as I’ve now updated my Patreon to give patrons more perks! Apart from early access to new tutorials and posts, the biggest one is probably the ability to peek behind the scenes…and there will be a lot to peek at in the coming months! This year I’m writing and submitting my MA thesis, meaning that I will have to do more stuff to make ends meet.
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Games I've Beaten in 2019

So last year I gave a rundown of all the games I had beaten in 2018. And this year I’m doing it again! However, since I’ve finished a whopping 32 games and I’m doing this at the last minute I’ll have to make things a bit snappier than before. So no pretty pictures for each entry and just my general thoughts. Yeah it’s more or less just a dry list, but I like writing these things so…yeah.
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