PogoGirl Devlog #15: The Platform Rundown
A platformer game needs some platforms, so let’s look at some of the platforms you’ll encounter in Go! Go! PogoGirl!
First up, we have the Countdown Platforms. These can be bounced on a total of three times; on the third bounce they drop out of the stage. They change color with each bounce, so you’ll know when to get away. Since they’re pretty stable, you can both stomp on them and charge up a high jump!
Next we have the Falling Platforms. These are platforms that fall when you bounce on them. Yes, unlike their Countdown cousins, these platforms can only take a single bounce before dropping off the stage. And since they’re a bit flimsy, stomping on them will make you crash straight through, so watch out!
Not all platforms in the game fall down when you bounce on them though. The Spinning Platforms will remain in place, but spin at regular intervals. You can’t land on them while they’re spinning, so make sure to time your bounce right! You can also charge a high jump on them, but you’d better be quick, or you’ll get thrown off.
Finally, we have the Shifting Platforms. These are especially tricky, because they move when you bounce on them! They are useful because you can get them into the position you want, and they will also help you cross larger gaps…but only if you manage to hit the platform again.
This was a quick look at some (not all) of the platform types in Go! Go! PogoGirl. I’ve tried to come up with a set that was easy to grasp but still allowed for some varied gameplay. Of course you’ll also encounter combinations of these platforms, especially in the later levels. So make sure to familiarize yourself with their quirks and flex those platforming muscles!
Join my mailing list!
You'll get notified whenever cool stuff happens!
Take It to the Next Level!Become an excellent patron on Patreon and snatch yourself some kickass perks such as early builds, exclusive updates and more!
Want To Buy Me a Coffee?
Coffee rules, and it keeps me going! I'll take beer too, though.
Kid Bubblegum Devlog #2
And we’re back again with more Kid Bubblegum! First of all, the game now has a Steam page, so I’d be tickled bubblegum pink if you could hop on over there and wishlist the game. It helps a lot! Now to the game itself. This week was spent building a few levels, making a new enemy type and polishing the game up to a basic state…just like I had planned to do.
Kid Bubblegum Devlog #1
You wanted it, you got it: By popular demand I’ll chronicle my Quest for Next Fest! Don’t know what that is? Then maybe read this, but the short version is: I’m making a new game, and I want to have a demo ready by the end of June, so that I can submit it to the next Steam Next Fest. It’s just something I wanna do. And in case you missed it: That new game is Kid Bubblegum!
Go! Go! PogoGirl Now Available on Consoles!
Go pogo on your platform of choice!