PogoGirl Devlog #19: Demo Time!
The latest Go! Go! PogoGirl demo has arrived! Check it out!
Yep, not much more to it than that—the latest demo of Go! Go! PogoGirl is now available for download! It features three stages, a boss and lots of bouncing. I’ve been working on the game a lot lately, so I’m really excited to get a playable build out there!
You can download it from itch.io using the button below:
Please let me know what you think. And if you can, please spread the word! I want to get the demo into as many hands as possible, so tweet about it, post about it on Reddit, shout into the street about it! You’d be doing me a huge favor.
Anyway, I hope you enjoy the demo. And remember: Keep bouncing!
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And we’re back again with more Kid Bubblegum! First of all, the game now has a Steam page, so I’d be tickled bubblegum pink if you could hop on over there and wishlist the game. It helps a lot! Now to the game itself. This week was spent building a few levels, making a new enemy type and polishing the game up to a basic state…just like I had planned to do.
You wanted it, you got it: By popular demand I’ll chronicle my Quest for Next Fest! Don’t know what that is? Then maybe read this, but the short version is: I’m making a new game, and I want to have a demo ready by the end of June, so that I can submit it to the next Steam Next Fest. It’s just something I wanna do. And in case you missed it: That new game is Kid Bubblegum!