PogoGirl Devlog #23: The Steam Page is Live!

Posted July 8, 2021

The Steam store page for Go! Go! PogoGirl is now live!

> Check it out here! <

That’s…pretty much it, honestly. Please wishlist the game if you’re interested in it, even if you intend to buy it on itchio. It would really help me out a lot!

Wishlist the Game on Steam!

Also, a special shoutout to Robert Keder (@lobsterblues on Twitter) who drew the amazing new key art for the game!

images/keyart.png

He has done an incredible job of capturing the 90s platformer feel I’m going for with the game. He creates a lot of amazing doodles too, so make sure to give him a follow!

With this major step now taken, it’s back to working on the game proper. There’s lots to do, and I’ll keep you all updated! And if you like getting updated, make sure to follow me on Twitter @ohsat_games for even more updates.

Thank you for reading and be excellent to each other!

Take It to the Next Level!

Become an excellent patron on Patreon and snatch yourself some kickass perks such as early access, early builds, exclusive updates and more!

You will also be added to the Wall of Excellent People!

Related Posts

PogoGirl Devlog #25: Rotating Platforms

| [PogoGirl] [PC] [Devlog]

Spin those platforms right round, baby!

PogoGirl Devlog #24: SAGE 2021 Happened

| [PogoGirl] [PC] [Devlog]

It’s been a while since the last devlog, hasn’t it? Well, no time like the present to get back into it!

PogoGirl Devlog #22: Graphics Overhaul

| [PogoGirl] [PC] [Devlog]

In the previous two devlogs I’ve talked about the changes I’ve implemented in Go! Go! PogoGirl based on player feedback. And now there’s another one…a big one. I’ve already mentioned how the positive player reaction to the demo has motivated me to take this game further than I had originally intended. And now I can tell you what I meant by that: Go! Go! PogoGirl is coming to Steam! Yes, shocker, a PC game is coming to Steam.

By using the Disqus service you confirm that you have read and agreed to the privacy policy.

comments powered by Disqus