Streets of Rage 2 Design Docs
A few years ago, Yuzo Koshiro posted a pile of old game design documents for Bare Knuckle 2 aka Streets of Rage 2 on the Ancient blog to commemorate the release of Streets of Rage 2 3D on the Nintendo 3DS. These documents gave a deep insight into the game’s inner workings, technical aspects, designs and even some cut content. They were an awesome resource for one of the most awesome games ever created.
That’s why I was asked by SoR Online (now defunct it seems) to translate these docs. And translate them I did! It was one of the biggest translation projects I’ve ever done and probably the coolest. I thought it was a shame that the English docs were no longer available online (at least as far as I can tell), so I’m uploading them here.
So grab the docs using the link below and see how one of the greatest Beat ‘em Ups of all time was made! These docs are an important part of Mega Drive and Sega history and I’m glad I got to work on them.
And if you’re interested in programming your own Mega Drive game, then check out my tutorials! They’ll show you how to create Mega Drive games in C using the amazing Sega Genesis Development Kit, which is a lot easier than you would think.
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Just Want to Buy Me a Coffee?
About two months ago I made a few changes to my Patreon tiers, while claiming that “more changes are likely to come”…and behold, more changes have come! Last time I stated that one of my long-term goals was to consolidate my fanbases. Some people only like to play my indie games while others are only interested in Mega Drive dev tutorials. So far, my Patreon has strongly catered to the latter crowd.
It’s time for another SGDK tutorial series! After doing a single player Pong game and an endless runner, it’s time to reach for the stars… and make a space shooter! Apart from things like scrolling and animating sprites, this new series will show you how to deal with multiple entities and their collisions, how to randomly generate backgrounds and more! This project builds upon the previous tutorials, so if you’re new to SGDK programming and have not done those yet, I highly recommend starting with Megapong.
Hey there, what’s up? Things are continuing to evolve, as I’ve now updated my Patreon to give patrons more perks! Apart from early access to new tutorials and posts, the biggest one is probably the ability to peek behind the scenes…and there will be a lot to peek at in the coming months! This year I’m writing and submitting my MA thesis, meaning that I will have to do more stuff to make ends meet.