Streets of Rage 2 Design Docs
A few years ago, Yuzo Koshiro posted a pile of old game design documents for Bare Knuckle 2 aka Streets of Rage 2 on the Ancient blog to commemorate the release of Streets of Rage 2 3D on the Nintendo 3DS. These documents gave a deep insight into the game’s inner workings, technical aspects, designs and even some cut content. They were an awesome resource for one of the most awesome games ever created.
That’s why I was asked by SoR Online (now defunct it seems) to translate these docs. And translate them I did! It was one of the biggest translation projects I’ve ever done and probably the coolest. I thought it was a shame that the English docs were no longer available online (at least as far as I can tell), so I’m uploading them here.
So grab the docs using the link below and see how one of the greatest Beat ‘em Ups of all time was made! These docs are an important part of Mega Drive and Sega history and I’m glad I got to work on them.
And if you’re interested in programming your own Mega Drive game, then check out my tutorials! They’ll show you how to create Mega Drive games in C using the amazing Sega Genesis Development Kit, which is a lot easier than you would think.
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If you’ve popped over to the tutorial section recently you might have noticed that I’ve added my very first HaxeFlixel tutorial! It shows how to implement a simple, pixel-perfect 2D water shader which I used for Go! Go! PogoGirl. But a few of you might be wondering what a HaxeFlixel is. Well, it’s a 2D game framework that is as powerful as it is underrated! It runs on the (also underrated) Haxe language, is extremely well documented, open source, and has built-in functions for almost anything you’d need.