Patreon Revamps 2
About two months ago I made a few changes to my Patreon tiers, while claiming that “more changes are likely to come”…and behold, more changes have come!
Last time I stated that one of my long-term goals was to consolidate my fanbases. Some people only like to play my indie games while others are only interested in Mega Drive dev tutorials. So far, my Patreon has strongly catered to the latter crowd. But with a new game on the way, it’s time to open up my Patreon for fans of my games as well and offer them some perks!
In case you don’t care about my games: Don’t worry, all the Mega Drive perks will stay. I’m not trying to phase out my tutorial work, I’m just trying to unify my fans and to make my Patreon and work a bit more future-proof.
With that said, here’s a quick overview over what perks await fans of my games:
Act 2: You get peeks behind the scenes. This includes WIP art, notes, bloopers… If you’re interested in the creation of a game, here you’ll get a glimpse of what it’s like! Hint: It’s often ugly but also pretty funny.
Boss Act: You get access to beta tests and preview builds. Feedback is important and getting to play games before anyone else is awesome, so it’s a win/win situation!
Special Stage: Apart from having your name listed in the credits of all games I create, you will also receive an exclusive discount on each new game I release. This discount will be higher than any potential public sale that might accompany the game’s launch.
All of these perks are active as of right now, so if you (or anyone you know) are interested in supporting my gamedev, there’s no time like the present! You can find my Patreon here!
Stay safe and be excellent to each other, everyone! -Andrej
Take It to the Next Level!Become an excellent patron on Patreon and snatch yourself some kickass perks such as early access, early builds, exclusive updates and more!
You will also be added to the Wall of Excellent People!
If you’ve popped over to the tutorial section recently you might have noticed that I’ve added my very first HaxeFlixel tutorial! It shows how to implement a simple, pixel-perfect 2D water shader which I used for Go! Go! PogoGirl. But a few of you might be wondering what a HaxeFlixel is. Well, it’s a 2D game framework that is as powerful as it is underrated! It runs on the (also underrated) Haxe language, is extremely well documented, open source, and has built-in functions for almost anything you’d need.