Jump on your pogo stick and bounce, bounce, bounce!
Go! Go! PogoGirl is a dynamic, cute and wholesome platformer about a girl and her pogo stick. Bounce your way through the world, collect gems and then bounce some more!
Go! Go! PogoGirl is currently in early development. Aspects and details of the game might change. Screenshots and other media shown on this page are of early development builds and do not necessarily represent the final product. But you knew all this already.
The Sonic Amateur Game Expo 2020 is on, and Go! Go! PogoGirl is part of it with the first exclusive demo!
If the site is down, click here to download the demo directly!
PogoGirl Devlog #10: Gems and Goals
It’s been a while, but I’m back in style! After spending a few frantic weeks finishing my Master’s thesis, I’m back in the pogo-saddle. So, it’s time for an update!
PogoGirl Devlog #9: Making Enemies
After all the shader shenanigans I needed a break and decided to work on something less technical and more gameplay-related: Enemies!
PogoGirl Devlog #8: Shader Journey
Last time I put water into the game. Now I made the water better!
PogoGirl Devlog #6: Springtime Is Here
If you’ve beaten the SAGE2020 demo of Go! Go! PogoGirl then you will already know a tidbit that I hadn’t really made public until then: Go! Go! PogoGirl will feature 4 seasons to play through! In this devlog I’d like to talk a little bit about the idea behind that and what you can expect. Seasons will basically act as worlds. This means that each season will have a set of completely unique levels, it’s not the same levels over and over with a different visual style.
PogoGirl Devlog #5: SAGE: Aftermath
SAGE has come and gone, and I’m still reeling from how quickly it all happened. I guess the only thing to do is to pick through the rubble and try to make sense of everything! First off, I knew from the beginning that Go! Go! PogoGirl wouldn’t set SAGE on fire. It’s the Sonic Amateur Games Expo after all, and people mainly want to play Sonic games. Hell, I used to mainly want to play Sonic games.
PogoGirl Devlog #4: Road to SAGE 2020
On September 5th 2020 the virtual doors of the Sonic Amateur Games Expo will open for the 20th time, and Go! Go! PogoGirl will be a part of it! If you haven’t heard yet, I will publish a public demo of the game for everyone to try out. Naturally this is very exciting for me (and I hope for you too) but naturally, this also means work. A lot of work.
PogoGirl Devlog #3: Shiny Shiny Gems
Collectibles are as much a part of platformers as actual platforms. Whether it’s Sonic’s rings, Mario’s coins or Banjo’s notes, it seems like platformer worlds don’t have littering laws because these things are everywhere. And that’s good, because it’s really fun to collect them and sometimes they even help you out. Extra life, anyone? So of course Go! Go! PogoGirl will also have collectibles. After some thinking I settled on gems, because…I dunno, they look pretty and sparkly and coins are pretty overdone.
PogoGirl Devlog #2: Bouncing Science
When you have a player character that should always bounce, a couple of obvious questions present themselves: How should they bounce? How high should they bounce? How quickly should they bounce? Questions like that form the basis of the entire gameplay concept, so it’s very important to tackle them as early as possible…even if you’ll often end up tackling them a few more times before the game ships. Here are the answers I’ve worked out for now.
PogoGirl Devlog #1: Introducing PogoGirl!
Welcome to the first post of my new Go! Go! PogoGirl devlog! Here I’ll post long-form updates on the development of Go! Go! PogoGirl, sharing my experiences, crying about the bugs I encounter, and more. Developing a game is a journey, and it’s more fun when you can drag people along with you. Stay away from the radio though; I pick the music. Okay, so let’s start off by explaining what Go!
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